This paper considers a large number of homogeneous 'small worlds' or games. Each small world involves a set of players and a corresponding set of possible coalitions, and is modeled as a dynamic game with transferable utilities (TU), where the characteristic function is a continuous-time stochastic process. Considering that a dynamic TU game can be modeled as a network control problem, the overall system appears as an assembly of a large number of networks subject to mean-field interactions. As a result of such mean-field interactions among small worlds, in each game, a central planner allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received i...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
There has been an increase in attention toward systems involving large numbers of small players, giv...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
© 2014 IEEE. This paper studies opinion dynamics in a large number of homogeneous coalitional games ...
© 2014 IEEE. This paper studies opinion dynamics in a large number of homogeneous coalitional games ...
This paper studies the strategic behavior of a large number of game designers and studies the scalab...
This paper considers a dynamic game with transferable utilities (TU), where the characteristic funct...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
There has been an increase in attention toward systems involving large numbers of small players, giv...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
© 2014 IEEE. This paper studies opinion dynamics in a large number of homogeneous coalitional games ...
© 2014 IEEE. This paper studies opinion dynamics in a large number of homogeneous coalitional games ...
This paper studies the strategic behavior of a large number of game designers and studies the scalab...
This paper considers a dynamic game with transferable utilities (TU), where the characteristic funct...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
There has been an increase in attention toward systems involving large numbers of small players, giv...