This paper aims to crystallize recent research performed at the University of Worcester to investigate the feasibility of using the commercial game engine ‘Unreal Tournament 2004’ (UT2004) to produce ‘Educational Immersive Environments’ (EIEs) suitable for education and training. Our research has been supported by the UK Higher Education Academy. We discuss both practical and theoretical aspects of EIEs. The practical aspects include the production of EIEs to support high school physics education, the education of architects, and the learning of literacy by primary school children. This research is based on the development of our novel instructional medium, ‘UnrealPowerPoint’. Our fundamental guiding principles are that, first, pedago...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
This paper aims to crystallize recent research performed at the University of Worcester to investig...
Commercial computer games contain “physics engine” components, responsible for providing realistic i...
In this extended abstract, we discuss recent\ud research at Worcester into the inclusion of AI into\...
Computer game technology provides us with the tools to create web-based educational materials for au...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This report is about computer game based learning, how to make a program for making educational game...
Introduction of this paper is available online (see link below). For more information, go to publish...
With the development of more user friendly game engine packages and software, detailed cognitive sti...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Educationalists may still develop practical and high quality learning resources that are not digital...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
This report is about computer game based learning, how to make a program for making educational game...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
This paper aims to crystallize recent research performed at the University of Worcester to investig...
Commercial computer games contain “physics engine” components, responsible for providing realistic i...
In this extended abstract, we discuss recent\ud research at Worcester into the inclusion of AI into\...
Computer game technology provides us with the tools to create web-based educational materials for au...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This report is about computer game based learning, how to make a program for making educational game...
Introduction of this paper is available online (see link below). For more information, go to publish...
With the development of more user friendly game engine packages and software, detailed cognitive sti...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Educationalists may still develop practical and high quality learning resources that are not digital...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
This report is about computer game based learning, how to make a program for making educational game...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
In recent years, electronic games have assumed an important place in the lives of children and adole...