This is an Accepted Manuscript of an article published by Taylor & Francis Group in Journal of Youth Studies on 14 July 2015, available online at: https://doi.org/10.1080/13676261.2015.1048200The geographies of the current generation of young people are markedly distinct from previous generations by virtue of their access to a virtual playground. The vast majority of young people now engage in video gaming as a leisure activity. Drawing on findings from the 2009/2010 WHO Health Behaviour in School-aged Children study this paper set out to investigate the factors that might be associated with higher levels of video gaming. Information was collected from 4404 school students aged 11, 13 and 15 years, using anonymised self-completed questionna...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have ...
Research has indicated that most young people spend more time watching screen media than in any othe...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Children’s motivation for video gaming (the activity of playing video games), and specifically their...
Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors con...
This thesis explores the gendered and spatial aspects of children's leisure through an examination o...
Particularly during adolescence when social interactions and academic success lay the groundwork for...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
OBJECTIVE: Despite extensive debate, the proposed benefits and risks of video gaming in young people...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Introduction. This article analyses the influence of video games on the socialisation processes of S...
ABSTRACT—Researchers have studied whether some youth are ‘‘addicted’ ’ to video games, but previous ...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have ...
Research has indicated that most young people spend more time watching screen media than in any othe...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Children’s motivation for video gaming (the activity of playing video games), and specifically their...
Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors con...
This thesis explores the gendered and spatial aspects of children's leisure through an examination o...
Particularly during adolescence when social interactions and academic success lay the groundwork for...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
OBJECTIVE: Despite extensive debate, the proposed benefits and risks of video gaming in young people...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Introduction. This article analyses the influence of video games on the socialisation processes of S...
ABSTRACT—Researchers have studied whether some youth are ‘‘addicted’ ’ to video games, but previous ...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have ...
Research has indicated that most young people spend more time watching screen media than in any othe...