Serious games use instructional and video game elements for nonentertainment purposes. Serious games attempt to create instructionally sound and relevant learning experiences for a wide variety of audiences and industries. The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and goals, rules, challenges, choices, and fantasy, used in both edutainment and serious games, can influence motivation and facilitate learning. © The Author(s) 2010
Computer games are well established forms of entertainment which have been shown to promote t...
Serious games (SGs) have been used in the education of students and professionals for decades, but s...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
With the continued application of gaming for training and education, which has seen exponential grow...
Fields within education and training have been exploring the use of educational computer-based games...
I have attended this conference. In this conference a large number of educators from colleges and un...
Second edition in 1987 by University Press of America : https://rowman.com/ISBN/9780819161475 Extrac...
After a long period of steady growth, games for learning and training (serious games) have become we...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
Serious games are video games designed to achieve an educational effect and achieve some degree of t...
Palestine. Computer games are mental challenges with the help of a computer or against it. Serious g...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psycho...
Serious game design presents a unique challenge to researchers and developers alike. The most succes...
Computer games are well established forms of entertainment which have been shown to promote t...
Serious games (SGs) have been used in the education of students and professionals for decades, but s...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
With the continued application of gaming for training and education, which has seen exponential grow...
Fields within education and training have been exploring the use of educational computer-based games...
I have attended this conference. In this conference a large number of educators from colleges and un...
Second edition in 1987 by University Press of America : https://rowman.com/ISBN/9780819161475 Extrac...
After a long period of steady growth, games for learning and training (serious games) have become we...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
Serious games are video games designed to achieve an educational effect and achieve some degree of t...
Palestine. Computer games are mental challenges with the help of a computer or against it. Serious g...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psycho...
Serious game design presents a unique challenge to researchers and developers alike. The most succes...
Computer games are well established forms of entertainment which have been shown to promote t...
Serious games (SGs) have been used in the education of students and professionals for decades, but s...
Computer games are well-established forms of entertainment which have been shown to promote the deve...