Does using a computer game improve students\u27 motivation to learn classroom material? The current study examined students\u27 motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study examined the effect of using conceptual scaffolds to accompany game play. Students from three ninth-grade classrooms were assigned to one of three groups: one group used an expert generated concept map, one group constructed their own concept maps, and a control group used no map. It was predicted that the use of concept maps would enhance the educational value of the game playing activity, in particular students\u27 motivational levels; however, the opposite happened. Students who used a concep...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
This study examined the role of educational games in graduate-level instructional technology courses...
With the development of media technology and game evolution, games are endowed with multiple purpose...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
In this chapter, the authors present a study conducted among university students with the purpose of...
In this study the effects of two different interactive learning tasks, in which simple games were in...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
This study examined the role of educational games in graduate-level instructional technology courses...
With the development of media technology and game evolution, games are endowed with multiple purpose...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
In this chapter, the authors present a study conducted among university students with the purpose of...
In this study the effects of two different interactive learning tasks, in which simple games were in...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...