Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play rather than intrinsic interest raises concerns about the quality of the contributions provided. These concerns are particularly important in the context of citizen science projects, when the contributions are data to be used for scientific research. To assess the validity of concerns about the effects of gaming on data quality, we compare the quality of data obtained from two citizen science games, one a “gamified” version of a species classification task and one a fantasy game ...
When it comes to citizen science, games can play an important role encouraging voluntary engagement ...
Crowdsourcing is a market of steadily-growing importance upon which both academia and industry incre...
We conducted an experiment to examine how people perceive differences between points-based and story...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Virtual citizen science (VCS) projects enable new forms of scientific research using crowdsourcing a...
Some form of training is often necessary for citizen science projects. While in some citizen science...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Citizen science games (CSGs) are a valuable means for motivating citizen science participation. Howe...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
Online citizen science projects have the potential to engage thousands of participants with scientif...
Crowdsourcing is a market of steadily-growing importance upon which both academia and industry incre...
When it comes to citizen science, games can play an important role encouraging voluntary engagement ...
Crowdsourcing is a market of steadily-growing importance upon which both academia and industry incre...
We conducted an experiment to examine how people perceive differences between points-based and story...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Virtual citizen science (VCS) projects enable new forms of scientific research using crowdsourcing a...
Some form of training is often necessary for citizen science projects. While in some citizen science...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Citizen science games (CSGs) are a valuable means for motivating citizen science participation. Howe...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
Online citizen science projects have the potential to engage thousands of participants with scientif...
Crowdsourcing is a market of steadily-growing importance upon which both academia and industry incre...
When it comes to citizen science, games can play an important role encouraging voluntary engagement ...
Crowdsourcing is a market of steadily-growing importance upon which both academia and industry incre...
We conducted an experiment to examine how people perceive differences between points-based and story...