Flutter/Stutter is an improvisational dance piece, part of the Hacking the Body 2.0 project, that uses networked soft circuit sensors to trigger sound and haptic actuators in the form of a small motor that tickles the performers. Dancers embody the flutter of the motor and respond with their own movement that reflects this feeling. This research explores using the concept of hacking data to repurpose and re-imagine biofeedback from the body. It investigates understandings of states of the body and hacking them to make new artworks such as performance and costumes. Through performance we aim to communicate to the public new ways to engage with their bodies and technology with intimacy and sensation embedded in wearables
We are engaged in the process of exploiting gestural signs and pedestrian postures for the purpose o...
Sound Choreography Body Code, whichcreates a feedback loop through code, music, choreography, dance...
This practice-based research examines interactive and immersive technologies from the perspective of...
Flutter/Stutter is an improvisational dance piece, part of the Hacking the Body 2.0 project, that us...
Flutter/Stutter is an improvisational dance piece, part of the Hacking the Body 2.0 project, that us...
The ongoing collaborative project, with media artist/choreographer Kate Sicchio, Hacking the Body 2....
The current technology fervour over wearable technology that collects user’s intimate body data, und...
This paper features the creative practice from the long-running collaborative research project, Hack...
Hacking the Body is a project about biosensor, wearables and performance. This research explores usi...
This research is concerned with the use of wearable technology in the process of improvising and how...
This article outlines the potential of dance improvisation practice to function as a technological i...
Hacking the Body is a proposed collaborative re-search project that explores the use of the concept ...
The augmented ballet project aims at gathering research from several fields and directing them towar...
In this paper, we describe the definition of the body being extended by the concepts of other discip...
This chapter explores technology’s role as a key creative agent within digital dance performance mak...
We are engaged in the process of exploiting gestural signs and pedestrian postures for the purpose o...
Sound Choreography Body Code, whichcreates a feedback loop through code, music, choreography, dance...
This practice-based research examines interactive and immersive technologies from the perspective of...
Flutter/Stutter is an improvisational dance piece, part of the Hacking the Body 2.0 project, that us...
Flutter/Stutter is an improvisational dance piece, part of the Hacking the Body 2.0 project, that us...
The ongoing collaborative project, with media artist/choreographer Kate Sicchio, Hacking the Body 2....
The current technology fervour over wearable technology that collects user’s intimate body data, und...
This paper features the creative practice from the long-running collaborative research project, Hack...
Hacking the Body is a project about biosensor, wearables and performance. This research explores usi...
This research is concerned with the use of wearable technology in the process of improvising and how...
This article outlines the potential of dance improvisation practice to function as a technological i...
Hacking the Body is a proposed collaborative re-search project that explores the use of the concept ...
The augmented ballet project aims at gathering research from several fields and directing them towar...
In this paper, we describe the definition of the body being extended by the concepts of other discip...
This chapter explores technology’s role as a key creative agent within digital dance performance mak...
We are engaged in the process of exploiting gestural signs and pedestrian postures for the purpose o...
Sound Choreography Body Code, whichcreates a feedback loop through code, music, choreography, dance...
This practice-based research examines interactive and immersive technologies from the perspective of...