In everyday language a surprise is a sudden or unexpected event; psychologically though the emotions of surprise is the reaction to the sudden or unexpected event. Surprise is one of the six primary emotions and it heightens attention to prepare us to react. If the surprise happens to be a positive one that positive emotion will also be heightened by the surprise and the surprise will make the event more memorable. The way we interpret the world is tied to narrative; we not only remember and recall events as stories, but we interpret them as stories as they are happening. In a similar way, product experiences have a narrative element because the series of events that make up the experience happen in time, and narrative helps us to make ...
If something is designed and built, it was made purposefully. Design is about intent, planning, and ...
Early theories of surprise, including Darwin's, argued that it was predominantly a basic emotion. Re...
Surprise is an inherent affect in immersive media design, production and reception. It enables what ...
Creating surprising products can be beneficial because a surprising object attracts attention, can e...
Imagine yourself queuing for the cashier’s desk in a supermarket. Naturally, you have picked the wro...
When people encounter products with visual-tactual incongruities, they are likely to be surprised be...
Chapter in an edited collection, originally presented at the 5th international Design and Emotion Co...
Fascinating designs can break our expectations and elicit a sense of surprise that first invokes our...
When people encounter products with visual-tactual incongruities, they are likely to be surprised be...
While surprise is a common emotion in everyday life, some of its fundamental characteristics are sti...
Surprise is often thought of as an experience that is elicited following an unexpected event. Howev...
Emotions are important in product experiences. Besides utilitarian aspects in interacting with techn...
Surprise is often thought of as an experience that is elicited following an unexpected event. Howeve...
Empirical findings suggest that surprise plays an important role in consumer satisfaction, but there...
The perception of a product through one sense modality can create an expectation on what will be per...
If something is designed and built, it was made purposefully. Design is about intent, planning, and ...
Early theories of surprise, including Darwin's, argued that it was predominantly a basic emotion. Re...
Surprise is an inherent affect in immersive media design, production and reception. It enables what ...
Creating surprising products can be beneficial because a surprising object attracts attention, can e...
Imagine yourself queuing for the cashier’s desk in a supermarket. Naturally, you have picked the wro...
When people encounter products with visual-tactual incongruities, they are likely to be surprised be...
Chapter in an edited collection, originally presented at the 5th international Design and Emotion Co...
Fascinating designs can break our expectations and elicit a sense of surprise that first invokes our...
When people encounter products with visual-tactual incongruities, they are likely to be surprised be...
While surprise is a common emotion in everyday life, some of its fundamental characteristics are sti...
Surprise is often thought of as an experience that is elicited following an unexpected event. Howev...
Emotions are important in product experiences. Besides utilitarian aspects in interacting with techn...
Surprise is often thought of as an experience that is elicited following an unexpected event. Howeve...
Empirical findings suggest that surprise plays an important role in consumer satisfaction, but there...
The perception of a product through one sense modality can create an expectation on what will be per...
If something is designed and built, it was made purposefully. Design is about intent, planning, and ...
Early theories of surprise, including Darwin's, argued that it was predominantly a basic emotion. Re...
Surprise is an inherent affect in immersive media design, production and reception. It enables what ...