Game Development has become much easier than in the past. The difference today is, that games are not programmed from the scratch. Instead APIs and game engines are used, which have the most common game features included into their system. Moreover in some engines the users can provide assets for other developers to use. These assets can be 3D models, materials or even programmed systems, which provide additional functionalities for the engine. This project provides a rain and snow effect system for the Unreal Engine 4. This effect can be applied to a whole scene or different areas. It was created through different dynamic material effects. The Effect was created by using several methods of the build in material editor
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
Today’s 3D video games boast of massive game worlds. Responsible for this are a huge group of 3D art...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
AbstractIn architecture and urban design, urban climate on is a strong design criterion for outdoor ...
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Game engines and game mods Game engines A game engine is a multiplatform middleware software system ...
Ancient civilizations used to think our weather was made up of earth, wind, fire, and water. We know...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
Nowadays, the current graphics hardware’s computation speed is improving. This also increases the po...
Treball desenvolupat dins el marc del programa 'European Project Semester'.The project was basically...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
In order to understand the creation of 3D environments in Unreal Engine 4 it is necessary to study c...
In 200,000 years old human history of existence on planet earth humans have evolved and have been st...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
Today’s 3D video games boast of massive game worlds. Responsible for this are a huge group of 3D art...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
AbstractIn architecture and urban design, urban climate on is a strong design criterion for outdoor ...
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Game engines and game mods Game engines A game engine is a multiplatform middleware software system ...
Ancient civilizations used to think our weather was made up of earth, wind, fire, and water. We know...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
Nowadays, the current graphics hardware’s computation speed is improving. This also increases the po...
Treball desenvolupat dins el marc del programa 'European Project Semester'.The project was basically...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
In order to understand the creation of 3D environments in Unreal Engine 4 it is necessary to study c...
In 200,000 years old human history of existence on planet earth humans have evolved and have been st...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
Today’s 3D video games boast of massive game worlds. Responsible for this are a huge group of 3D art...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...