This paper reviews the literature on games based learning in the fields of psychology, education and video games, with a focus on the disparity of opinion regarding intrinsic motivation. Work in the field of education has shown that a state of optimal learning (flow) can be encouraged and sustained using a variety of reward based techniques. In contrast, psychological studies have shown that intrinsic motivation is inhibited by external reward techniques. The author’s experience as a professional game developer is that there are large commercial benefits and efficacy in a range of reward-based game mechanics. By identifying game design features that could cross over into education this paper will outline a range of techniques that could be ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This thesis is concerned with the use of gamification to make studying more fun. Games are designed ...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
There is a breadth of psychological research that points to potential cognitive benefits of game pla...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Our objectives are to determine if gamification could improve the motivation of students to do cours...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This thesis is concerned with the use of gamification to make studying more fun. Games are designed ...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
There is a breadth of psychological research that points to potential cognitive benefits of game pla...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Our objectives are to determine if gamification could improve the motivation of students to do cours...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...