This is work around a tangible data souvenir based on visitor experience data. The souvenir generation was installed at the science museum Museon in Den Haag for their exhibition on the Atlantik wall. It forms part of the meSch layer of experience that was designed to enhance this exhibition. Upon exiting the exhibition, visitors can generated a postcard (souvenir) which is designed within the context of the subject but also has a printed layer that is printed based on the visitor data.</p
Presented as part of a panel on "Using Images for Historical Research" at UMBC, October 18, 2010.Res...
Previous souvenir research has generally supported the use of heritage arts and crafts as a design i...
The study adopted a qualitative approach to assess the role of postcards in representing a destinati...
Augmented museum exhibition with tangible narratives Design and creation of a technologically augme...
Building a long-lasting personal relationship with visitors by maintaining their engagement after th...
This paper presents the design, implementation, use and evaluation of a tangible data souvenir for a...
At present, there is a disconnection between academic and public perception of Modern heritage, part...
Tourist souvenirs represent a specific aspect of history. They are symbols of the long gone. They ar...
Gift shops are common in most museums and galleries that provide visitors with shopping experiences ...
Souvenir was commissioned by the Imperial War Museum for inclusion in their exhibition Unspeakable: ...
This article describes the background behind and the process of the digitization of travel ephemera ...
In this paper, an analysis of the site as material, process, and concept for an artwork results in a...
Reflections on the use of postcards – an everyday object that has played a key role in imperialist e...
This project explores the expression of place as it is made manifest in the tourist art and souveni...
Traditionally museums have been places that keep valuable artefacts and present them to visitors. Ho...
Presented as part of a panel on "Using Images for Historical Research" at UMBC, October 18, 2010.Res...
Previous souvenir research has generally supported the use of heritage arts and crafts as a design i...
The study adopted a qualitative approach to assess the role of postcards in representing a destinati...
Augmented museum exhibition with tangible narratives Design and creation of a technologically augme...
Building a long-lasting personal relationship with visitors by maintaining their engagement after th...
This paper presents the design, implementation, use and evaluation of a tangible data souvenir for a...
At present, there is a disconnection between academic and public perception of Modern heritage, part...
Tourist souvenirs represent a specific aspect of history. They are symbols of the long gone. They ar...
Gift shops are common in most museums and galleries that provide visitors with shopping experiences ...
Souvenir was commissioned by the Imperial War Museum for inclusion in their exhibition Unspeakable: ...
This article describes the background behind and the process of the digitization of travel ephemera ...
In this paper, an analysis of the site as material, process, and concept for an artwork results in a...
Reflections on the use of postcards – an everyday object that has played a key role in imperialist e...
This project explores the expression of place as it is made manifest in the tourist art and souveni...
Traditionally museums have been places that keep valuable artefacts and present them to visitors. Ho...
Presented as part of a panel on "Using Images for Historical Research" at UMBC, October 18, 2010.Res...
Previous souvenir research has generally supported the use of heritage arts and crafts as a design i...
The study adopted a qualitative approach to assess the role of postcards in representing a destinati...