Our research combines personalisation and tangible interaction to support visitors of cultural heritage sites. It is a complex setting of technology, people, objects and content all affecting each other and changing the final rendering and ultimately the visitor's experience. We present a completely open architecture for the fast prototyping of such personalised experiences tuned to the physical context. We used it to test personalisation applied to different types of tangible interaction, i.e. a soundscape controlled via physical movements and the a book like device or a haptic device that leads to personal destinations
Though digital interactive technologies have become more common and widespread in museum exhibitions...
New Information and Communication Technologies have a large potential to improve general public awar...
The growing availability of smart objects is stimulating researchers to investigate the Internet of ...
Abstract. Our research combines personalisation and tangible interaction to support visitors of cult...
This paper discusses an empirical study on the use and appropriation of a toolkit for cultural heri...
Shaping personalisation in a scenario of tangible, embedded and embodied interaction for cultural he...
This paper presents an authoring environment, which supports cultural heritage professionals in the ...
This paper focuses on how a single installation can enhance personalization of the information in cu...
The technological advances brought about by the Internet of Things enable new opportunities for a mo...
Storytelling is widely used to project cultural elements and engage people emotionally. Digital stor...
Over the last two decades, two trends have profoundly changed the conception and design of events ai...
Meanings and values of built heritage vary from factual and explicit meanings which are relatively e...
Moving from a design perspective, the paper explores the potential of tangible interaction in giving...
[EN] Moving from a design perspective, the paper explores the potential of tangible interaction in ...
Tangible and Embodied interactions are areas of research within HCI and Interaction design. They ref...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
New Information and Communication Technologies have a large potential to improve general public awar...
The growing availability of smart objects is stimulating researchers to investigate the Internet of ...
Abstract. Our research combines personalisation and tangible interaction to support visitors of cult...
This paper discusses an empirical study on the use and appropriation of a toolkit for cultural heri...
Shaping personalisation in a scenario of tangible, embedded and embodied interaction for cultural he...
This paper presents an authoring environment, which supports cultural heritage professionals in the ...
This paper focuses on how a single installation can enhance personalization of the information in cu...
The technological advances brought about by the Internet of Things enable new opportunities for a mo...
Storytelling is widely used to project cultural elements and engage people emotionally. Digital stor...
Over the last two decades, two trends have profoundly changed the conception and design of events ai...
Meanings and values of built heritage vary from factual and explicit meanings which are relatively e...
Moving from a design perspective, the paper explores the potential of tangible interaction in giving...
[EN] Moving from a design perspective, the paper explores the potential of tangible interaction in ...
Tangible and Embodied interactions are areas of research within HCI and Interaction design. They ref...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
New Information and Communication Technologies have a large potential to improve general public awar...
The growing availability of smart objects is stimulating researchers to investigate the Internet of ...