The purpose of this study is to analyse the effects of the Interactive Learning Materials Triangle (iLMT) on the learning and knowledge retention of 12-year- old students. The iLMT is a digital version of the standard school learning materials in Serbia, and is characterized by a high degree of interactivity and immediate feedback during the learning process. We conducted an experiment to explore whether iLMT influences student success in solving mathematical tasks that require different types of mathematical reasoning. Based on previous extensive research by Lithner, 4 types of tasks are discussed: high relatedness answer, high relatedness algorithm, local low relatedness, and global low relatedness. The study involved 633 students and 13 ...
A mathematics lesson using ICT is visual, colorful, informative, interactive, saves the teacher and ...
Information technologies are an integral part of a contemporary society which bases its progress on ...
International audienceThis study evaluates a digital device coupling programming using the Scratch s...
The purpose of this study is to analyse the effects of the Interactive Learning Materials Triangle (...
The rapid growth in diversity of information and communication technologies (ICT) enables a range of...
Article is devoted to the study of the use of interactive technologies in the mathematics course of ...
This study attempted to determine the influence of prior knowledge in mathematics of students on lea...
What happens inside the classroom is crucial for pupils’ learning. Mathematics is mostly hard work a...
The interaction between “information and communication technology” and teachers is neither obvious ...
This study used a large-scale cluster randomized longitudinal experiment (N=719; 35schools) to inves...
Appropriate mathematics learning media is one factor determining the success of learning mathematics...
Although little research has been done on what students perceive increases their retention of mathem...
The purpose of this study was to determine the effect of learning methods on students' reasoning abi...
This study aims to determine the effect of the use of Interactive Learning Media on the mathematical...
The purpose of this research is to see: 1) Knowing the mathematics learning outcomes of integer mate...
A mathematics lesson using ICT is visual, colorful, informative, interactive, saves the teacher and ...
Information technologies are an integral part of a contemporary society which bases its progress on ...
International audienceThis study evaluates a digital device coupling programming using the Scratch s...
The purpose of this study is to analyse the effects of the Interactive Learning Materials Triangle (...
The rapid growth in diversity of information and communication technologies (ICT) enables a range of...
Article is devoted to the study of the use of interactive technologies in the mathematics course of ...
This study attempted to determine the influence of prior knowledge in mathematics of students on lea...
What happens inside the classroom is crucial for pupils’ learning. Mathematics is mostly hard work a...
The interaction between “information and communication technology” and teachers is neither obvious ...
This study used a large-scale cluster randomized longitudinal experiment (N=719; 35schools) to inves...
Appropriate mathematics learning media is one factor determining the success of learning mathematics...
Although little research has been done on what students perceive increases their retention of mathem...
The purpose of this study was to determine the effect of learning methods on students' reasoning abi...
This study aims to determine the effect of the use of Interactive Learning Media on the mathematical...
The purpose of this research is to see: 1) Knowing the mathematics learning outcomes of integer mate...
A mathematics lesson using ICT is visual, colorful, informative, interactive, saves the teacher and ...
Information technologies are an integral part of a contemporary society which bases its progress on ...
International audienceThis study evaluates a digital device coupling programming using the Scratch s...