© 2020. All Rights Reserved. The process of integration of technology into education involves many tools and applications to be used in the classroom and outside teaching processes today. ‘Kahoot’ is one of such student response systems and one of the primary applications that can be utilised for the purposes such as gamification, formative assessment and peer learning procedures. Such applications are widely used for the purposes of bringing a gamification in the education industry nowadays. The primary purpose of this research is to determine the opinions of teachers who are active in the education industry and their experience in using ‘Kahoot’ as a teaching aid in bringing the diversification in the industry. In this study, a semi-struc...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This study is an endeavor to depict undergraduate students’ perception of a digital game-based lea...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
The process of integration of technology into education involves many tools and applications to be u...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
The modern level of society development sets higher requirements for education. One of the most impo...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
[EN] The profile of students in higher education is changing and yet, in spite of this, traditional ...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This study is an endeavor to depict undergraduate students’ perception of a digital game-based lea...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
The process of integration of technology into education involves many tools and applications to be u...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
The modern level of society development sets higher requirements for education. One of the most impo...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
[EN] The profile of students in higher education is changing and yet, in spite of this, traditional ...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This study is an endeavor to depict undergraduate students’ perception of a digital game-based lea...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...