Rationale. Video games and the Internet are an indispensable part of teens’ lives and are tightly woven into their daily routines. The ever-changing nature of games and online settings poses challenges for public health researchers who categorize exposures to determine how they affect health. Previous research has identified a range of correlates and outcomes of problematic gaming; many of these are shared with addiction to Internet activities such as social networking and instant messaging, which are also very popular with adolescents (D. L. King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013; D. J. Kuss, Griffiths, Karila, & Billieux, 2013). Since most youth use a variety of Internet social applications at once (Rideout, Foehr, & Robert...
The purpose of this study is to investigate the correlations that levels of addiction to smartphones...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
This study investigates the moderating role of the quality of online and real-life friendship on the...
We found that when combinations of online and gaming behaviors are considered as part of a PG syndro...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Problematic gaming (PG) is a public health issue among adolescents worldwide. Although several studi...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Pathological use of computer and video games has been associated with indicators of psychosocial wel...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
There is some concern that playing computer games may be associated with social isolation, lowered s...
This study investigated relationships between problem video game playing, self-esteem and social ski...
The purpose of this study is to investigate the correlations that levels of addiction to smartphones...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
This study investigates the moderating role of the quality of online and real-life friendship on the...
We found that when combinations of online and gaming behaviors are considered as part of a PG syndro...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Problematic gaming (PG) is a public health issue among adolescents worldwide. Although several studi...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Pathological use of computer and video games has been associated with indicators of psychosocial wel...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
There is some concern that playing computer games may be associated with social isolation, lowered s...
This study investigated relationships between problem video game playing, self-esteem and social ski...
The purpose of this study is to investigate the correlations that levels of addiction to smartphones...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...