It is widely accepted that, within the binaural spatialisation domain, the choice of the Head Related Transfer Functions (HRTFs) can have an impact on localisation accuracy and, more in general, realism and sound sources externalisation. The impact of the HRTF choice on speech-in-noise performances in cocktail party scenarios has though not yet been investigated in depth. Within a binaurally-rendered virtual environment, Speech Reception Thresholds (SRTs) with frontal target speaker and lateral noise maskers were measured for 22 subjects several times across different sessions, and using different HRTFs. Results show that for the majority of the tested subjects, significant differences could be found between the SRTs measured using differen...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual b...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
When performing binaural spatialisation, it is widely accepted that the choice of the head related t...
Individual head-related transfer functions (HRTFs) improve localization accuracy and externalization...
Individually fitting head related transfer functions (HRTF) play an increasingly important role in t...
Speech reception thresholds (SRTs) for a target voice on the same virtual table were measured in var...
Auralization is a powerful tool to increase the realism and sense of immersion in Virtual Reality en...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
It is likely that experiences of presence and self-motion elicited by binaurally simulated and repro...
Head-related transfer functions (HRTFs) capture the direction-dependant way that sound interacts wit...
The “cocktail party problem” was studied using virtual stimuli whose spatial locations were generate...
At a cocktail party, listeners are faced with multiple, spatially distributed interfering voices. Th...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Many recent works have focused on hearing modeling. In human localization play the outer ears and th...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual b...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
When performing binaural spatialisation, it is widely accepted that the choice of the head related t...
Individual head-related transfer functions (HRTFs) improve localization accuracy and externalization...
Individually fitting head related transfer functions (HRTF) play an increasingly important role in t...
Speech reception thresholds (SRTs) for a target voice on the same virtual table were measured in var...
Auralization is a powerful tool to increase the realism and sense of immersion in Virtual Reality en...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
It is likely that experiences of presence and self-motion elicited by binaurally simulated and repro...
Head-related transfer functions (HRTFs) capture the direction-dependant way that sound interacts wit...
The “cocktail party problem” was studied using virtual stimuli whose spatial locations were generate...
At a cocktail party, listeners are faced with multiple, spatially distributed interfering voices. Th...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Many recent works have focused on hearing modeling. In human localization play the outer ears and th...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual b...
International audienceThis paper presents a study about the effect of using additional audio cueing ...