Despite the abundance of research that supports the efficacy of Virtual Reality (VR) in applications for healthcare and wellbeing, the process of designing VR as an emotional space that fosters the appropriate therapeutic milieu is rarely discussed. Furthermore, current approaches for VR design tend to be lone one-off controlled experiments, rather than extensions to advance knowledge of best practices that considers the real-world deployment contexts. In this research thesis, a series of studies were carried out to investigate the effects of emotional experiences in VR within healthcare contexts, and how to design emotional spaces in VR, in a way that meets the needs of key stakeholders such as clinicians, patients and the deployment setti...
So far, scientific literature has paid attention to the cognitive and environmental determinants of ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Academic research investigating virtual reality (VR) is growing rapidly; as a result of VR becoming ...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-be...
In recent decades, a growing body of literature has focused on emotion regulation (ER), which refers...
Despite the substantial research interest in using Virtual Reality (VR) in healthcare in general and...
One of the most important factors to influence user experience in human-computer interaction is the ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
VR technology is the combination of AI technology, multimedia technology, computer networks technolo...
The impact of emotion regulation interventions on wellbeing has been extensively documented in liter...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
So far, scientific literature has paid attention to the cognitive and environmental determinants of ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Academic research investigating virtual reality (VR) is growing rapidly; as a result of VR becoming ...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-be...
In recent decades, a growing body of literature has focused on emotion regulation (ER), which refers...
Despite the substantial research interest in using Virtual Reality (VR) in healthcare in general and...
One of the most important factors to influence user experience in human-computer interaction is the ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
VR technology is the combination of AI technology, multimedia technology, computer networks technolo...
The impact of emotion regulation interventions on wellbeing has been extensively documented in liter...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
So far, scientific literature has paid attention to the cognitive and environmental determinants of ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Academic research investigating virtual reality (VR) is growing rapidly; as a result of VR becoming ...