There are many cases where observing the interactions of a virtual avatar can be useful. However, it is unclear to what extent the avatar fidelity affects bystanders’ performance when observing gestures performed by avatars. We, therefore, conducted an online study (N=28) with different avatars performing touch, mid-air, and eye gaze gestures. Our avatars range from an abstract avatar to two more realistic ones. Our study shows that an abstract avatar provides bystanders with the same interaction information as more realistic avatars. This implies that it is sufficient to use abstract avatar designs when observing interaction behaviour in virtual environments and researchers do not necessarily need to go through time-consuming and expensive...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expres...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expres...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...