The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore how techniques previously reported as rendering information subliminal in the psychological literature can be successfully implemented in VEs. Previous literature has also described the effects of subliminal cues as quantitatively modest, which raises the issue of their inclusion in practical tasks.We used a 3D rendering engine (Unity3D) to implement a masking paradigm within the context of a realistic scene a...
Subliminal manipulation is often considered harmless because its effects typically decay within a se...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we discuss the use of efficient, well thought, subliminal priming in a novel...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
To cope with the rising volume of information in humancomputer interfaces, explicit and attentive in...
Virtual environments (VEs) offer more than just simulation; they allow us to create perceptual effec...
Research to determine what subliminal presentation accomplishes and its effects upon the learning pr...
Stimuli that cannot be perceived (i.e., that are subliminal) can still elicit neural responses in an...
Previous research on the nature of subliminal stimulation has revealed that the unconscious receptio...
© 2013 IEEE. Different rendering styles induce different levels of agency and user behaviors in virt...
the paper addresses subliminal messages; more precisely, the e ect of subliminal messages on a user ...
Subliminal manipulation is often considered harmless because its effects typically decay within a se...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we discuss the use of efficient, well thought, subliminal priming in a novel...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
To cope with the rising volume of information in humancomputer interfaces, explicit and attentive in...
Virtual environments (VEs) offer more than just simulation; they allow us to create perceptual effec...
Research to determine what subliminal presentation accomplishes and its effects upon the learning pr...
Stimuli that cannot be perceived (i.e., that are subliminal) can still elicit neural responses in an...
Previous research on the nature of subliminal stimulation has revealed that the unconscious receptio...
© 2013 IEEE. Different rendering styles induce different levels of agency and user behaviors in virt...
the paper addresses subliminal messages; more precisely, the e ect of subliminal messages on a user ...
Subliminal manipulation is often considered harmless because its effects typically decay within a se...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...