This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded as a part of the third phase of the HEA/JISC/UKOER programme. The project's aim was to develop guidance on digital literacy practices in education and the use of OER in teaching and learning.The project was undertaken with a year 2 class. The children took part in a range of activities on the topic of monsters, which involved them in digital arts and writing activities.The ICT teacher involved in the case study, Peter Winter, works with all of the classes in the school over the course of a week. The project aimed to:\ud \ud a)Develop children’s abilities to use a range of open source online tools for digital arts, storytelling and poetry\...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
The use of computers and other digital tools such as tablets, smartboards and game consoles is rapid...
Concepts of literacy in areas such as language, media and computing have exercised the minds of educ...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
In the diploma we use a modern method of digital storytelling in the classroom. Through our research...
The aim of the project was to motivate school students to learn about the national literature of the...
Digital Making as an Educational Project is an innovative educational experience that has been carri...
This paper describes key concepts from an on-going study that examines the use of digital storytelli...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
The use of computers and other digital tools such as tablets, smartboards and game consoles is rapid...
Concepts of literacy in areas such as language, media and computing have exercised the minds of educ...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
In the diploma we use a modern method of digital storytelling in the classroom. Through our research...
The aim of the project was to motivate school students to learn about the national literature of the...
Digital Making as an Educational Project is an innovative educational experience that has been carri...
This paper describes key concepts from an on-going study that examines the use of digital storytelli...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
This resource is an OER produced as part of the Digital Futures in Education (DeFT) project funded a...
The use of computers and other digital tools such as tablets, smartboards and game consoles is rapid...
Concepts of literacy in areas such as language, media and computing have exercised the minds of educ...