Digital distribution and sustained audience engagement potentially offer filmmakers new business models for responding to decreasing revenues from DVD and TV rights. Key to campaigns that aim at enrolling audiences, mitigating demand uncertainty and improving revenues, is the management of digital media metrics. This process crucially involves the interpretation of figures where a causal gap exists between some digital activity and a market transaction. This paper charts the conceptual framing methods and calculations of value necessary to manipulating and utilising the audience in a new way. The invisible aspects and mediating role of contemporary creative industries audiences is presented through empirical case study evidence from two UK ...
This research investigates innovation in how film producers use social digital tools to engage consu...
Programmatic advertising is a large scale, real-time bidding process, whereby ads are automatically ...
Over the last two decades digital game companies have had to compete against internet companies, gra...
Digital technology has radically disrupted the established ways of organising the film industry. How...
New consumption patterns and the impact of piracy are radically disrupting the independent film busi...
How does a new medium create its audience? This study takes the business model of commercial media a...
This article argues for an expansion of existing studies on the meaning of metrics in digital enviro...
How does a new medium create its audience? This study takes the business model of commercial media ...
This research investigates innovation in how film producers use social digital tools to engage consu...
The study aims to enhance understanding of social media’s impact on and role within marketing strate...
This research investigates innovation in how film producers use social digital tools to engage consu...
This paper examines the impact of social media, specifically Twitter, on the domestic gross box offi...
Can social media-driven customer engagement help movie producers to increase movie sales? Movie prod...
Digital distribution led to the rise of next-generation filmmakers, whose content (both short and fe...
This article argues for an expansion of existing studies on the meaning of metrics in digitalenviron...
This research investigates innovation in how film producers use social digital tools to engage consu...
Programmatic advertising is a large scale, real-time bidding process, whereby ads are automatically ...
Over the last two decades digital game companies have had to compete against internet companies, gra...
Digital technology has radically disrupted the established ways of organising the film industry. How...
New consumption patterns and the impact of piracy are radically disrupting the independent film busi...
How does a new medium create its audience? This study takes the business model of commercial media a...
This article argues for an expansion of existing studies on the meaning of metrics in digital enviro...
How does a new medium create its audience? This study takes the business model of commercial media ...
This research investigates innovation in how film producers use social digital tools to engage consu...
The study aims to enhance understanding of social media’s impact on and role within marketing strate...
This research investigates innovation in how film producers use social digital tools to engage consu...
This paper examines the impact of social media, specifically Twitter, on the domestic gross box offi...
Can social media-driven customer engagement help movie producers to increase movie sales? Movie prod...
Digital distribution led to the rise of next-generation filmmakers, whose content (both short and fe...
This article argues for an expansion of existing studies on the meaning of metrics in digitalenviron...
This research investigates innovation in how film producers use social digital tools to engage consu...
Programmatic advertising is a large scale, real-time bidding process, whereby ads are automatically ...
Over the last two decades digital game companies have had to compete against internet companies, gra...