This paper analyses modes of interpretation of that part of the generative art practice making use of computational ecosystems, i.e., virtual reality-based worlds mimicking or simulating an equivalent real-life ecosystem. We discuss the notion of generative narrative, as the model for this genre of works. This argument is illustrated with a case study, Senhora da Graça, which artistic concept is grounded on this model
This study seeks to contribute to the understanding of procedural practices, aiming at the creative ...
In this paper we trace the analogies, parallels and affinities between bio-inspired generative art a...
GRIOT is a computer program developed to implement systems that output interactive computational nar...
We study the use of the generative systems known as computational ecosystems to convey artistic and ...
We analyse works of digital art that use a technique from artificial life (ALife) called computation...
In this paper, we examine virtual ecosystems as general-purpose authoring tools for heterogeneity an...
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we...
This article examines the narrative identity of a new emerging medium, the virtual reality installat...
This paper discusses emerging creative practices that involve interacting with generative computatio...
How can a fictional, artificial society be designed and generated? By creating a design fiction (Dun...
This paper will bring together two terms originating from disciplines that at first glance may seem ...
Computational artworks develop very particular relationships with their readers. Being able to encod...
Virtual environments are constituted as a place of experimentation in contemporary art. These possib...
This dissertation presents theoretical and technical support for, and implementations of, narrative ...
Abstract. This paper explores strategies for slowing the onset of convergence in an evolving populat...
This study seeks to contribute to the understanding of procedural practices, aiming at the creative ...
In this paper we trace the analogies, parallels and affinities between bio-inspired generative art a...
GRIOT is a computer program developed to implement systems that output interactive computational nar...
We study the use of the generative systems known as computational ecosystems to convey artistic and ...
We analyse works of digital art that use a technique from artificial life (ALife) called computation...
In this paper, we examine virtual ecosystems as general-purpose authoring tools for heterogeneity an...
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we...
This article examines the narrative identity of a new emerging medium, the virtual reality installat...
This paper discusses emerging creative practices that involve interacting with generative computatio...
How can a fictional, artificial society be designed and generated? By creating a design fiction (Dun...
This paper will bring together two terms originating from disciplines that at first glance may seem ...
Computational artworks develop very particular relationships with their readers. Being able to encod...
Virtual environments are constituted as a place of experimentation in contemporary art. These possib...
This dissertation presents theoretical and technical support for, and implementations of, narrative ...
Abstract. This paper explores strategies for slowing the onset of convergence in an evolving populat...
This study seeks to contribute to the understanding of procedural practices, aiming at the creative ...
In this paper we trace the analogies, parallels and affinities between bio-inspired generative art a...
GRIOT is a computer program developed to implement systems that output interactive computational nar...