We present a new approach to deformable image registration suitable for articulated images such as hand drawn cartoon characters and human postures. For such type of data state-of-the-art techniques typically yield undesirable results. We propose a novel geometrically motivated iterative scheme where point movements are decoupled from shape consistency. By combining locally optimal block matching with as-rigid-as-possible shape regularization, our algorithm allows us to register images undergoing large free-form deformations and appearance variations. We demonstrate its practical usability in various challenging tasks performed in the cartoon animation production pipeline including unsupervised inbetweening, example-based shape deformation...
Motions of virtual characters in movies or video games are typically generated by recording actors u...
Optimization techniques have been widely used in deformable registration, allowing for the incorpora...
The problem described in this paper concerns transforming a given geometric shape into another in a ...
This paper focuses on an existing as-rigid-as-possible de-formation model that is particularly suita...
A large body of traditional animation exists that contains characters with poses, expressions, and a...
In this paper, a new method for deformable 3D shape registration is proposed. The algorithm computes...
In this paper we consider representation issues of rigid body transformations based on geometric pro...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
Different poses of 3D models are very often given in different positions and orientations in space. ...
Figure 1: Several frames from a motion animation generated by interpolating two scans of a puppet (f...
In this paper, we propose a transformer-based procedure for the efficient registration of non-rigid ...
This thesis presents research and development in registration of images containing rigid structures ...
We propose a formulation capable of deforming meshes in a shape-sensible way. We explain how to adap...
We propose a method to automatically transform mesh animations into animation collages, i.e. movin...
Deformable image registration aims to deliver a plausible spatial transformation between two or more...
Motions of virtual characters in movies or video games are typically generated by recording actors u...
Optimization techniques have been widely used in deformable registration, allowing for the incorpora...
The problem described in this paper concerns transforming a given geometric shape into another in a ...
This paper focuses on an existing as-rigid-as-possible de-formation model that is particularly suita...
A large body of traditional animation exists that contains characters with poses, expressions, and a...
In this paper, a new method for deformable 3D shape registration is proposed. The algorithm computes...
In this paper we consider representation issues of rigid body transformations based on geometric pro...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
Different poses of 3D models are very often given in different positions and orientations in space. ...
Figure 1: Several frames from a motion animation generated by interpolating two scans of a puppet (f...
In this paper, we propose a transformer-based procedure for the efficient registration of non-rigid ...
This thesis presents research and development in registration of images containing rigid structures ...
We propose a formulation capable of deforming meshes in a shape-sensible way. We explain how to adap...
We propose a method to automatically transform mesh animations into animation collages, i.e. movin...
Deformable image registration aims to deliver a plausible spatial transformation between two or more...
Motions of virtual characters in movies or video games are typically generated by recording actors u...
Optimization techniques have been widely used in deformable registration, allowing for the incorpora...
The problem described in this paper concerns transforming a given geometric shape into another in a ...