One of the main challenges faced by providers of interactive information access systems is to engage users in the use their systems. The library sector in particular can benefit significantly from increased user engagement. In this short paper, we present a preliminary analysis of a university library system that aims to trigger users' extrinsic motivation to increase their interaction with the system. Results suggest that different user groups react in different ways to such 'gamified' systems
Gamification, the application of game elements to nongame contexts, was recently a subject of great ...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The article deals with gamification mechanisms to increase staff performance and diversify the mecha...
One of the main challenges faced by providers of interactive information access systems is to engage...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
Gamification, in other words the use of game elements in non-game environments, is a rapidly growing...
The present research has been done with a view to identifying gamification components in association...
We like to bring an element of fun and games into our information literacy teaching when we can, whe...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Stronger engagement and greater participation is often crucial to reach a goal or to solve an issue...
Gamification is the application of game mechanics, such as leader boards, badges or achievement poin...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Gamification is crucial in this digital era since the world is becoming a global village. As a resul...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
Although gamification has successfully been applied in office scenarios, it remains unclear how empl...
Gamification, the application of game elements to nongame contexts, was recently a subject of great ...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The article deals with gamification mechanisms to increase staff performance and diversify the mecha...
One of the main challenges faced by providers of interactive information access systems is to engage...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
Gamification, in other words the use of game elements in non-game environments, is a rapidly growing...
The present research has been done with a view to identifying gamification components in association...
We like to bring an element of fun and games into our information literacy teaching when we can, whe...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Stronger engagement and greater participation is often crucial to reach a goal or to solve an issue...
Gamification is the application of game mechanics, such as leader boards, badges or achievement poin...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Gamification is crucial in this digital era since the world is becoming a global village. As a resul...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
Although gamification has successfully been applied in office scenarios, it remains unclear how empl...
Gamification, the application of game elements to nongame contexts, was recently a subject of great ...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The article deals with gamification mechanisms to increase staff performance and diversify the mecha...