This study offers recommendations and a model for other teacher educators who are interested in training teachers in the use of three-dimensional (3D) immersive virtual worlds (IVWs) for their own teaching. Twelve special education teachers collaboratively explored the usability of Second Life (SL) for special education by completing a full inquiry cycle to develop the ability to make informed decisions about the affordances and challenges of virtual world teaching and to help identify effective components for virtual worlds teacher training. Ten educational SL islands were explored critically. Mixed-methods data analysis and triangulation were based on the analysis and synthesis of a preliminary survey, a mid-reflection after several virtu...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
There is a growing trend in education and training towards the use of online and distance learning ...
With greater distribution of learning communities through the expanding use of online and distance l...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This study describes how a systematic 7-Step Virtual Worlds Teacher Training Workshop promoting inqu...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This paper reports outcomes of the second iteration of a longitudinal action research study on the a...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
There is a growing trend in education and training towards the use of online and distance learning ...
With greater distribution of learning communities through the expanding use of online and distance l...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This study describes how a systematic 7-Step Virtual Worlds Teacher Training Workshop promoting inqu...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This paper reports outcomes of the second iteration of a longitudinal action research study on the a...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
There is a growing trend in education and training towards the use of online and distance learning ...
With greater distribution of learning communities through the expanding use of online and distance l...