Gamification, generally understood as the application of game elements and design concepts in non-game contexts, is a field of academic study and multibillion-dollar business tool whose popularity is growing as a means of employee engagement, education and training, and talent selection. While there are companies that attempt to gamify separate processes within the employee life cycle, no company exists that gamifies the stages surrounding talent selection: attraction and recruitment of applicants and onboarding of final candidates. To this end, this thesis proposes a software and consulting company, GameON Business Solutions, that will work with small and medium enterprises to expand and diversify the talent pool and prepare new employees ...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
How can employees be driven to engage in desirable behaviors such as greater participation in achiev...
Gamification is a new trend that seeks to engage people and change their behaviour by implementing g...
Gamification is a growing trend in the business world, and it is transforming traditional business ...
Human resources departments have long embraced the use of technology to incorporate game-thinking to...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
Except the area of the production of the game, gamification refers that basic elements and concepts ...
As the competition for software grows companies are searching for methods of keeping users intereste...
This thesis reviews the growing trend of using ‘Gamification’ within traditional enterprise human re...
It is important to take advantage of games when just getting the job done is sufficient and keeping ...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
The pressures associated with the speed of competition, including the digitalization of workspaces, ...
Gamification does not mean using games, instead it refers to using game mechanisms or elements in co...
Gamification is the application of game principals in non-game contexts (i.e. the workplace). With u...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
How can employees be driven to engage in desirable behaviors such as greater participation in achiev...
Gamification is a new trend that seeks to engage people and change their behaviour by implementing g...
Gamification is a growing trend in the business world, and it is transforming traditional business ...
Human resources departments have long embraced the use of technology to incorporate game-thinking to...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
Except the area of the production of the game, gamification refers that basic elements and concepts ...
As the competition for software grows companies are searching for methods of keeping users intereste...
This thesis reviews the growing trend of using ‘Gamification’ within traditional enterprise human re...
It is important to take advantage of games when just getting the job done is sufficient and keeping ...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
The pressures associated with the speed of competition, including the digitalization of workspaces, ...
Gamification does not mean using games, instead it refers to using game mechanisms or elements in co...
Gamification is the application of game principals in non-game contexts (i.e. the workplace). With u...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
How can employees be driven to engage in desirable behaviors such as greater participation in achiev...