This study enhances an ecological approach of the motivated behaviour of learners in their 9th class, carried out as a part of a literal arithmetic learning activity, and mediated by a gamified Computing Environment for Human Learning (CEHL), in which game elements are implemented. This approach shows that motivated behaviour and gamification are situated. This means that the effects produced depend in part on the individual characteristics of learners (sex, socioeconomic affiliation). Furthermore, it also depends on their relationship to mathematics (initial motivation), and to the game (player profile). In addition, it hinges on their perception of the motivational style of the teacher, which is characterized by the autonomy left to the l...
International audienceThis research deals with the effect of a computer-based learning environment (...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This study enhances an ecological approach of the motivated behaviour of learners in their 9th class...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceThis study investigates the effect of a generic ludic environment on learners’...
International audienceGamification, defined as the use of game elements in non game situations, is a...
The aim of this study is to demonstrate the impact of the gamification of learning on the motivation...
The purpose of this research is to examine existing gamification practices and assess their impact o...
We developed a video game in Algebra to investigate how motivation to learn and to engage in a learn...
This paper addresses the learning of mathematics through play in a third-grade class. In line with t...
Our work confronts the educational aspect proposed by Brougère and didactic aspect defined by Brouss...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
The game has always represented a role of fundamental importance in the activation of learning proce...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
International audienceThis research deals with the effect of a computer-based learning environment (...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This study enhances an ecological approach of the motivated behaviour of learners in their 9th class...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceThis study investigates the effect of a generic ludic environment on learners’...
International audienceGamification, defined as the use of game elements in non game situations, is a...
The aim of this study is to demonstrate the impact of the gamification of learning on the motivation...
The purpose of this research is to examine existing gamification practices and assess their impact o...
We developed a video game in Algebra to investigate how motivation to learn and to engage in a learn...
This paper addresses the learning of mathematics through play in a third-grade class. In line with t...
Our work confronts the educational aspect proposed by Brougère and didactic aspect defined by Brouss...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
The game has always represented a role of fundamental importance in the activation of learning proce...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
International audienceThis research deals with the effect of a computer-based learning environment (...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...