This paper presents a serious game that covers the teaching of some basic concepts of computer networks, which has been specifically designed for educating university level students. User requirements are collected through an expert user evaluation with academics as well as with a quantitative evaluation with university students. Based on these results, an online serious game was designed and implemented. The effectiveness of the serious game when applied for teaching purposes is quantified through an end-user evaluation with 30 users. Initial evaluation results show that online serious games can be an effective and useful pedagogic tool in teaching computer networks in a higher education environment
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Employing game as an educational tool facilitates teaching and learning in universities because game...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
I have attended this conference. In this conference a large number of educators from colleges and un...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
The role and importance of serious computer games in contemporary educational practice is presented ...
Serious games are the focus of the current research agenda. They show promise for allowing students ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Employing game as an educational tool facilitates teaching and learning in universities because game...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
I have attended this conference. In this conference a large number of educators from colleges and un...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
The role and importance of serious computer games in contemporary educational practice is presented ...
Serious games are the focus of the current research agenda. They show promise for allowing students ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Game based learning has proved to increase the motivation of learning among students. A first develo...