The goal of this review is to illustrate the emerging use of multimodal virtual reality that can benefit learning-based games. The review begins with an introduction to multimodal virtual reality in serious games and we provide a brief discussion of why cognitive processes involved in learning and training are enhanced under immersive virtual environments. We initially outline studies that have used eye tracking and haptic feedback independently in serious games, and then review some innovative applications that have already combined eye tracking and haptic devices in order to provide applicable multimodal frameworks for learning-based games. Finally, some general conclusions are identified and clarified in order to advance current understa...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
Serious gaming often requires high level of realism for training and learning purposes. Haptic techn...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
Virtual Reality (VR) is a new technology that is popular and considered promising, and has been used...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
Serious games are becoming an alternative educational method in a variety of fields because of their...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Vision enables a person to simultaneously perceive all parts of an object in its totality, relations...
Visuo-haptic feedback is an important aspect of virtual reality experiences, with several previous w...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
Serious gaming often requires high level of realism for training and learning purposes. Haptic techn...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
Virtual Reality (VR) is a new technology that is popular and considered promising, and has been used...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
Serious games are becoming an alternative educational method in a variety of fields because of their...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Vision enables a person to simultaneously perceive all parts of an object in its totality, relations...
Visuo-haptic feedback is an important aspect of virtual reality experiences, with several previous w...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...