Analyses the European Court of Justice ruling in Nintendo Co Ltd v PC Box Srl (C-355/12) on whether the protections for technological protection measures (TPMs) under Directive 2001/29 art.6 extended to devices in games consoles that prevented users from playing other manufacturers' games. Assesses how art.6 should be applied to devices that circumvented TPMs but also served other commercial purposes. Considers whether videogames fell within the scope of Directive 2009/24 (Software Directive)
The aim of this paper is to make some critical remarks on decision of January 23, 2014 C-355/12 (Nin...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Computer software is an increasingly important form of intellectual property. Continued investment a...
The recent decision of the Italian Supreme Court seems to put to an end the judicial saga of the Pla...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
Given the huge economic importance of the intellectual labour which these games represent, one might...
This chapter overviews the legal issues arising from the modification of the Sony PlayStation consol...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
This paper looks at three key cases; UsedSoft (C-458/13), PC Box (C-355/12) and Grund (C-458/13), on...
The aim of this paper is to make some critical remarks on decision of January 23, 2014 C-355/12 (Nin...
This thesis regards exhaustion of copyright’s distribution right in intangible transfers of video ga...
The article discusses the cases related to software companies UsedSoft and PC Box, and appellant And...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
This paper attempts to analyse the legal protection of software in Europe and reviews the current le...
The evolution of computer technology has launched questions regarding the proper scope of protection...
The aim of this paper is to make some critical remarks on decision of January 23, 2014 C-355/12 (Nin...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Computer software is an increasingly important form of intellectual property. Continued investment a...
The recent decision of the Italian Supreme Court seems to put to an end the judicial saga of the Pla...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
Given the huge economic importance of the intellectual labour which these games represent, one might...
This chapter overviews the legal issues arising from the modification of the Sony PlayStation consol...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
This paper looks at three key cases; UsedSoft (C-458/13), PC Box (C-355/12) and Grund (C-458/13), on...
The aim of this paper is to make some critical remarks on decision of January 23, 2014 C-355/12 (Nin...
This thesis regards exhaustion of copyright’s distribution right in intangible transfers of video ga...
The article discusses the cases related to software companies UsedSoft and PC Box, and appellant And...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
This paper attempts to analyse the legal protection of software in Europe and reviews the current le...
The evolution of computer technology has launched questions regarding the proper scope of protection...
The aim of this paper is to make some critical remarks on decision of January 23, 2014 C-355/12 (Nin...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Computer software is an increasingly important form of intellectual property. Continued investment a...