Article de vulgarisation montrant un bénéfice du jeu video d'action sur les apprentissages lorsque utilisé à bon escient.National audienceThe article presents the 3 tablet applications designed in the FLUENCE project as part of the e-Fran component of the Future Investment Program (PIA2). These applications were designed to improve performance in reading (EVASION and ELARGIR) and in oral English comprehension (LUCIOLE). The results of the first two years of experimentation with 1,500 beginner readers show that training with EVASION improves the visual attention skills involved in reading. In the absence of an objective effect on reading, but thanks to recordings of the students, a revised version of ELARG...