International audienced'Investissement d'Avenir (PIA2) as part of the e-Fran component operated by the “Caisse des Dépôts et Consignations”. The aim was to design, develop and validate three innovative digital applications. The applications were designed to train visual attention for reading (EVASION), fluency in text reading (ELARGIR) and oral comprehension in English (LUCIOLE). The applications run on tablets; students practiced with full autonomy.Training effects were evaluated through the longitudinal tracking of cohorts of students, from the 1st to the 2nd or 3rd grade in the Regional Education Authority of Grenoble and Mayotte. Each year, the participants were divided into groups of classes of similar level that used different applica...
Learning to read is a complex activity that requires explicit and structured teaching, often guided,...
The 21st century is commonly known as the “digital age”. Information technology has become a definin...
Le 21ème siècle est considéré comme l’âge du numérique. Les TIC sont devenus des outils identitaires...
International audienced'Investissement d'Avenir (PIA2) as part of the e-Fran component operated by t...
National audienceThe purpose of the FLUENCE Project (e-Fran, PIA2) was to develop three original tab...
Article de vulgarisation montrant un bénéfice du jeu video d'action sur les apprentissages lorsque u...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Apprendre à lire est une activité complexe qui s'appuie sur différentes capacités cognitives, dont l...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Learning to read is a complex activity that requires explicit and structured teaching, often guided,...
The 21st century is commonly known as the “digital age”. Information technology has become a definin...
Le 21ème siècle est considéré comme l’âge du numérique. Les TIC sont devenus des outils identitaires...
International audienced'Investissement d'Avenir (PIA2) as part of the e-Fran component operated by t...
National audienceThe purpose of the FLUENCE Project (e-Fran, PIA2) was to develop three original tab...
Article de vulgarisation montrant un bénéfice du jeu video d'action sur les apprentissages lorsque u...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Apprendre à lire est une activité complexe qui s'appuie sur différentes capacités cognitives, dont l...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Learning to read is a complex activity that requires explicit and structured teaching, often guided,...
The 21st century is commonly known as the “digital age”. Information technology has become a definin...
Le 21ème siècle est considéré comme l’âge du numérique. Les TIC sont devenus des outils identitaires...