This article explores the contemporary conditions of national self-presentation, inviting students of national identity to reconsider the nature of national self-narration through new conceptual tools. It is argued that contemporary nations have two `voices': one is addressed to their members, another speaks to the nation's external interlocutors. Both voices contribute to the performance of identity: for nations which are the product of colonial and `crypto-colonial' encounters, narration is characterized by a negotiation of the boundaries between private and public voices and slippage in utterance. The article introduces a new concept in the study of culture, `diforia', which accounts for both this split meaning of utterance and national ...
This article seeks to make the relationship between non-market game developers (modde...
In this introduction, game studies is argued to be a force of innovation for cultural ...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
This article engages with the understandings, responses and news viewing frameworks of young multi-e...
"Despite the conspicuous presence of nationhood and nationalism in existing studies of media events ...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This article aims to contribute to historical knowledge about television's relations ...
Within the last 10 years, the internet has become the principal platform for the dissemination and m...
"The notion of postfeminism has become one of the most important in the lexicon of feminist cultural...
"This special issue reports on a collaborative UK research project which examined how new security c...
This commentary piece reflects on the range of contributions to this Special Issue, considering the ...
British Muslim frustration with the media is well researched and documented; their main concern is h...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
Longhouses are a key feature of Neolithic Linearbandkeramik (LBK) settlements in Central Europe, but...
The repressive mechanisms of collective memory have been the subject of a fierce debate in the human...
This article seeks to make the relationship between non-market game developers (modde...
In this introduction, game studies is argued to be a force of innovation for cultural ...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
This article engages with the understandings, responses and news viewing frameworks of young multi-e...
"Despite the conspicuous presence of nationhood and nationalism in existing studies of media events ...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This article aims to contribute to historical knowledge about television's relations ...
Within the last 10 years, the internet has become the principal platform for the dissemination and m...
"The notion of postfeminism has become one of the most important in the lexicon of feminist cultural...
"This special issue reports on a collaborative UK research project which examined how new security c...
This commentary piece reflects on the range of contributions to this Special Issue, considering the ...
British Muslim frustration with the media is well researched and documented; their main concern is h...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
Longhouses are a key feature of Neolithic Linearbandkeramik (LBK) settlements in Central Europe, but...
The repressive mechanisms of collective memory have been the subject of a fierce debate in the human...
This article seeks to make the relationship between non-market game developers (modde...
In this introduction, game studies is argued to be a force of innovation for cultural ...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...