The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quantitative approach which has dominated the research on Graphogame. It also aims to take into consideration the unique circumstances and challenges of rural Peru and how they can affect the use and implementation of the software. I spent two months in the rural school of Quilcas, where nine struggling readers used Graphogame for daily 20 minutes remedial sessions. In this research setting, I conducted observations of the students and interviews of ...
This study has investigated the question of relation between literacy practices in and out of school...
The aim of this study was to investigate how the implementation of GeoGebra by teachers who had rec...
Classrooms are complex environments. Ethnography can help researchers understand these complexities ...
The purpose of the present ethnographic case study is to examine what happens when the literacy lear...
The purpose of this study was to find out how Graphogame, a computer-based learning game can be used...
This article aims to explore pedagogical materials that were elaborated to build bridges between the...
Rural schools in the Peruvian Andes are attended by indigenous children belonging to Andean communit...
The purpose of this study was to describe and analyze literacy materials development in the recently...
Providing access to and training in ICTs is seen as key to bridging the digital divide between techn...
This book describes a DFID funded project researching the meaning of education for the the inhabitan...
GraphoGame (GG) is originally a technology-based intervention method for supporting children with r...
This study focuses on the characterization of graphocentrism in microculture. We aim to describe, ba...
RESUMEN: Este trabajo de investigación busaca analizar la influencia del entorno sociocultural en el...
This study has investigated the question of relation between literacy practices in and out of school...
This study used ethnographic methods to understand factors influencing the implementation of an educ...
This study has investigated the question of relation between literacy practices in and out of school...
The aim of this study was to investigate how the implementation of GeoGebra by teachers who had rec...
Classrooms are complex environments. Ethnography can help researchers understand these complexities ...
The purpose of the present ethnographic case study is to examine what happens when the literacy lear...
The purpose of this study was to find out how Graphogame, a computer-based learning game can be used...
This article aims to explore pedagogical materials that were elaborated to build bridges between the...
Rural schools in the Peruvian Andes are attended by indigenous children belonging to Andean communit...
The purpose of this study was to describe and analyze literacy materials development in the recently...
Providing access to and training in ICTs is seen as key to bridging the digital divide between techn...
This book describes a DFID funded project researching the meaning of education for the the inhabitan...
GraphoGame (GG) is originally a technology-based intervention method for supporting children with r...
This study focuses on the characterization of graphocentrism in microculture. We aim to describe, ba...
RESUMEN: Este trabajo de investigación busaca analizar la influencia del entorno sociocultural en el...
This study has investigated the question of relation between literacy practices in and out of school...
This study used ethnographic methods to understand factors influencing the implementation of an educ...
This study has investigated the question of relation between literacy practices in and out of school...
The aim of this study was to investigate how the implementation of GeoGebra by teachers who had rec...
Classrooms are complex environments. Ethnography can help researchers understand these complexities ...