In existing virtual environments, conventional ground surfaces often impair a user's sense of immersion due to their static nature. This thesis presents a novel approach to enhance one's sense of presence through a floor interface platform that mimics a variety of ground terrains. The ambient system records the force profile of footsteps, synthesizes appropriate responses, and delivers these signals through vibrating floor tiles to imitate the feel and sound of walking on various surfaces. High-quality interactive graphics provided by overhead projectors complete the multimodal experience. Virtual snow and ice environments were developed that allow users to create footprints and crack a frozen ice sheet. Moreover, a perceptual experiment in...
As we walk along concrete city sidewalks, over gravel paths, or across tiled building lobbies, we ar...
In this paper we describe an experiment whose goal is to investigate the role of physics-based audit...
During locomotion, people perceive rich haptic information from the floor and the object in contact ...
In existing virtual environments, conventional ground surfaces often impair a user’s sense of immers...
The sensorimotor capacities of the foot are crucial to human locomotion in diverse environments, to ...
We present a floor tile designed to provide the impression of walking on different ground materials,...
We present a floor tile designed to provide the impression of walking on different ground materials,...
Abstract. We present a floor tile designed to provide the impression of walking on different ground ...
The addition of multimodal feedback during navigation in a virtual environment is fundamental when a...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
We investigate the effect of vibrotactile feedback delivered to one\u27s feet in an immersive virtua...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
We describe an audio-tactile stimulation system that can be worn and that is capable of providing th...
As we walk along concrete city sidewalks, over gravel paths, or across tiled building lobbies, we ar...
In this paper we describe an experiment whose goal is to investigate the role of physics-based audit...
During locomotion, people perceive rich haptic information from the floor and the object in contact ...
In existing virtual environments, conventional ground surfaces often impair a user’s sense of immers...
The sensorimotor capacities of the foot are crucial to human locomotion in diverse environments, to ...
We present a floor tile designed to provide the impression of walking on different ground materials,...
We present a floor tile designed to provide the impression of walking on different ground materials,...
Abstract. We present a floor tile designed to provide the impression of walking on different ground ...
The addition of multimodal feedback during navigation in a virtual environment is fundamental when a...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
We investigate the effect of vibrotactile feedback delivered to one\u27s feet in an immersive virtua...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
International audienceThe addition of multimodal feedback during navigation in a virtual environment...
We describe an audio-tactile stimulation system that can be worn and that is capable of providing th...
As we walk along concrete city sidewalks, over gravel paths, or across tiled building lobbies, we ar...
In this paper we describe an experiment whose goal is to investigate the role of physics-based audit...
During locomotion, people perceive rich haptic information from the floor and the object in contact ...