Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense developmental stage, with numerous applications being developed in various fields. These applications are diverse, ranging from architectural walk-throughs and virtual manufacturing environments to the entertainment industry and legal police investigations. One very active research area within the field of virtual reality is that of human figure modeling, design, and articulation. With virtual environments becoming more elaborate and involved, there is an increasing need for synthetic human models to act as "inhabitants" of such worlds, and to further contribute to the level of realism and immersion in the virtual world.This thesis describes the...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
In this paper, we present research results and future challenges in creating realistic and believabl...
We describe a framework for modeling human body parts, animating them, and putting them in “virtual”...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
The tutorial will explain the techniques for integrating virtual humans into virtual and real enviro...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
Abstract. The sense of presence requires that participants become part of the virtual environment an...
The name of this project is Human Avatar in Virtual Environment. This system consists of two subsyst...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
We design a modeling platform to construct virtual environments for Virtual Reality Exposure Therapy...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
In this paper, we present research results and future challenges in creating realistic and believabl...
We describe a framework for modeling human body parts, animating them, and putting them in “virtual”...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
The tutorial will explain the techniques for integrating virtual humans into virtual and real enviro...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
Abstract. The sense of presence requires that participants become part of the virtual environment an...
The name of this project is Human Avatar in Virtual Environment. This system consists of two subsyst...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
We design a modeling platform to construct virtual environments for Virtual Reality Exposure Therapy...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...