It is suggested that commercial video games and gambling activities make use of similar types of intermittent reinforcement schedules. This research seeks to examine the nature of this relationship amongst children and adolescents. One hundred and four children from grades 4, 6, and 8 participated. A questionnaire exploring issues related to video game playing and gambling behavior was completed and a computerized blackjack game was individually administered. High frequency video game players are compared to low frequency video game players with respect to their gambling performance on the blackjack gambling task as well as on information gathered from the questionnaire. Findings suggest that high frequency video game players nor only gambl...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Very little research has been conducted to examine the relationship between video-game playing and g...
Background and aims Social casino games (SCGs) are not technically considered a form of gambling bu...
Portable media devices, such as smartphones, have allowed gambling related content to infiltrate int...
In the United States, at least 65% of adults have gambled and/or played a video game in the past yea...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
Abstract Background With the proliferation of social casino games (SCGs) online, which offer the opp...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
There is speculation that engagement with gambling-like in-game rewards might be a risk factor for f...
Les jeux vidéo entretiennent des liens étroits avec les problématiques pubertaires et la vie psychiq...
Introduction: Gambling is a legal and socially accepted recreational activity that can progress into...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Very little research has been conducted to examine the relationship between video-game playing and g...
Background and aims Social casino games (SCGs) are not technically considered a form of gambling bu...
Portable media devices, such as smartphones, have allowed gambling related content to infiltrate int...
In the United States, at least 65% of adults have gambled and/or played a video game in the past yea...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
Abstract Background With the proliferation of social casino games (SCGs) online, which offer the opp...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
There is speculation that engagement with gambling-like in-game rewards might be a risk factor for f...
Les jeux vidéo entretiennent des liens étroits avec les problématiques pubertaires et la vie psychiq...
Introduction: Gambling is a legal and socially accepted recreational activity that can progress into...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...