In virtual auditory display, sound source motion is typically cued through dynamic variations in two types of localization cues: binaural disparity cues and spectral cues. Generally, both types of cues contribute to the perception of sound source motion. For certain spatial trajectories, however, namely those lying on the surfaces of cones of confusion, binaural disparity cues are constant, and motion must be inferred solely on the basis of spectral cue variation. This thesis tests the effectiveness of these spectral variation cues in eliciting motion percepts. A virtual sound source was synthesized that traversed sections of a cone of confusion on a particular sagittal plane. The spatial extent of the source's trajectory was systematic...
This study investigates the relationship between auditory localization accuracy in the horizontal pl...
It is well-known that the perception of the position of audio and video stimuli is not independent. ...
While the angular spatialization of source sounds through individualized Head-related transfer funct...
International audienceDespite the fundamental role played by sound in multiple virtual reality conte...
AbstractUnder certain conditions, sighted and blind humans can use echoes to discern characteristics...
In this paper we address the problem of localizing a sound-source by combining binaural or monaural ...
In a virtual auditory display, reverberant energy is important for cuing source distance and creatin...
We describe a virtual sound display built around a 12 MHz 80286 microcomputer and special purpose an...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
In order to generate realistic virtual sounds optimized to individual listeners it is important to k...
In the absence of dominant cues to the distance of a sound source from the observer, estimating abso...
Contains fulltext : 30082.pdf (publisher's version ) (Open Access)Human sound loca...
Dynamic binaural synthesis based on binaural room impulse responses (BRIRs) for a discrete grid of h...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
This study investigates the relationship between auditory localization accuracy in the horizontal pl...
It is well-known that the perception of the position of audio and video stimuli is not independent. ...
While the angular spatialization of source sounds through individualized Head-related transfer funct...
International audienceDespite the fundamental role played by sound in multiple virtual reality conte...
AbstractUnder certain conditions, sighted and blind humans can use echoes to discern characteristics...
In this paper we address the problem of localizing a sound-source by combining binaural or monaural ...
In a virtual auditory display, reverberant energy is important for cuing source distance and creatin...
We describe a virtual sound display built around a 12 MHz 80286 microcomputer and special purpose an...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
In order to generate realistic virtual sounds optimized to individual listeners it is important to k...
In the absence of dominant cues to the distance of a sound source from the observer, estimating abso...
Contains fulltext : 30082.pdf (publisher's version ) (Open Access)Human sound loca...
Dynamic binaural synthesis based on binaural room impulse responses (BRIRs) for a discrete grid of h...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
This study investigates the relationship between auditory localization accuracy in the horizontal pl...
It is well-known that the perception of the position of audio and video stimuli is not independent. ...
While the angular spatialization of source sounds through individualized Head-related transfer funct...