Roughly 8% of adolescents who use video games exhibit pathological video game use (PVGU), a pattern of use of video games resulting in preoccupation with and loss of control over video game play, as well as various negative psychosocial and/or physical consequences. Although research has described PVGU prevalence rates, gender differences, and types of negative outcomes, it has not yet explained why some individuals can play recreationally with limited negative consequences, but others become consumed with the behaviour. Emerging research highlights the importance of functional reinforcement of video game use. Attempting to develop a functional behavioural model for PVGU has yielded promising initial results; however, no established model c...
The purpose of this study was to develop an instrument to assess video- gaming habits and pathologic...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
The presented study focuses on relations between violent videogames playing and various types of ant...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Although excessive video gaming has been linked to a range of psychological problems in young people...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The effects of video games on children's psychosocial development remain the focus of debate. At two...
Research has indicated that most young people spend more time watching screen media than in any othe...
The primary aim of the study was to understand the phenomenon of pathological videogaming by identif...
Video games are an almost universal adolescent leisure activity. Though some in the scholarly field ...
The objective of this study was to identify the videogame-related experiences expressed by regular a...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
There is increasing public and scientific concern regarding the long-term behavioural effects of vid...
1. Objectives: The main aim of this study was to determine if there was a positive relationship betw...
The purpose of this study was to develop an instrument to assess video- gaming habits and pathologic...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
The presented study focuses on relations between violent videogames playing and various types of ant...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Although excessive video gaming has been linked to a range of psychological problems in young people...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The effects of video games on children's psychosocial development remain the focus of debate. At two...
Research has indicated that most young people spend more time watching screen media than in any othe...
The primary aim of the study was to understand the phenomenon of pathological videogaming by identif...
Video games are an almost universal adolescent leisure activity. Though some in the scholarly field ...
The objective of this study was to identify the videogame-related experiences expressed by regular a...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
There is increasing public and scientific concern regarding the long-term behavioural effects of vid...
1. Objectives: The main aim of this study was to determine if there was a positive relationship betw...
The purpose of this study was to develop an instrument to assess video- gaming habits and pathologic...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
The presented study focuses on relations between violent videogames playing and various types of ant...