We present an approach for physics based simulation of the wrinkling of multi-layer skin with heterogeneous material properties. Each layer of skin is simulated with an adaptive mesh, with the different layers coupled via constraints that only permit wrinkle deformation at wavelengths that match the physical properties of the multi-layer model. We use texture maps to define varying elasticity and thickness of the skin layers, and design our constraints as continuous functions, which we discretize at run time to match the changing adaptive mesh topology. In our examples, we use blend shapes to drive the bottom layer, and we present a variety of examples of simulations that demonstrate small wrinkles on top of larger wrinkles, which is a typi...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
We propose a wrinkle system that takes as input the fields created in the implicit skinning framewor...
This paper briefly reviews the existing approaches employed in computer animation for skin modeling,...
We present an approach for physics based simulation of the wrin-kling of multi-layer skin with heter...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
We present a new technique for simulating high resolution surface wrinkling deformations of composit...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. I...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent th...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the ...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
We propose a wrinkle system that takes as input the fields created in the implicit skinning framewor...
This paper briefly reviews the existing approaches employed in computer animation for skin modeling,...
We present an approach for physics based simulation of the wrin-kling of multi-layer skin with heter...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
We present a new technique for simulating high resolution surface wrinkling deformations of composit...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. I...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent th...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the ...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
We propose a wrinkle system that takes as input the fields created in the implicit skinning framewor...
This paper briefly reviews the existing approaches employed in computer animation for skin modeling,...