This thesis investigates control and optimization in large population games, particularly continuous time power markets. The first part of the thesis is mostly theoretical, whereas the second part of the thesis is more application oriented. The last chapter employs the techniques presented in the first part of the thesis in the formulation and analysis of continuous time power markets. The mean field (MF) methodology provides decentralized strategies which yield Nash equilibria for large population games in the asymptotic limit of an infinite (mass) population. The MF best response laws use only the local information of each agent, while the mass effect is calculated offline using statistical information on population parameters. These la...
In the realm of dynamic demand, prosumers are agents that can produce and consume goods. In this pap...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
For noncooperative games the mean field (MF) methodology provides decentralized strategies which yie...
This thesis is made of three parts. In the first one, we study the connections between the dynamics ...
Mean Field Game (MFG) systems describe equilibrium configurations in differential games with infinit...
This thesis focuses on Mean Field Game (MFG) theory with applications to consensus, flocking, leader...
In the context of smart grid and in the transition to decentralized electric systems, we address t...
This thesis aims at understanding the interactions between the market participants and the order boo...
In this thesis we study the application of Mean Field Game Theory in economics. This new branch of g...
In this PhD dissertation, we combine tools from bilevel optimization, mean-field games and ergodic c...
This thesis presents three main contributions related to the linear programming approach for mean fi...
This thesis is devoted to the study of stochastic controls and their applications. In the first chap...
In this thesis, we are mainly interested in three research themes, relatively independent, but never...
This thesis explores how agents should optimally trade in electronic markets when they account for l...
In the realm of dynamic demand, prosumers are agents that can produce and consume goods. In this pap...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
For noncooperative games the mean field (MF) methodology provides decentralized strategies which yie...
This thesis is made of three parts. In the first one, we study the connections between the dynamics ...
Mean Field Game (MFG) systems describe equilibrium configurations in differential games with infinit...
This thesis focuses on Mean Field Game (MFG) theory with applications to consensus, flocking, leader...
In the context of smart grid and in the transition to decentralized electric systems, we address t...
This thesis aims at understanding the interactions between the market participants and the order boo...
In this thesis we study the application of Mean Field Game Theory in economics. This new branch of g...
In this PhD dissertation, we combine tools from bilevel optimization, mean-field games and ergodic c...
This thesis presents three main contributions related to the linear programming approach for mean fi...
This thesis is devoted to the study of stochastic controls and their applications. In the first chap...
In this thesis, we are mainly interested in three research themes, relatively independent, but never...
This thesis explores how agents should optimally trade in electronic markets when they account for l...
In the realm of dynamic demand, prosumers are agents that can produce and consume goods. In this pap...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
For noncooperative games the mean field (MF) methodology provides decentralized strategies which yie...