Digital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed accordin...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ...
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature ...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
The current paper presents a first qualitative study into the motivations and perceptions that under...
The study examines the parental perception of the use of video games by their preadolescent childre...
This paper addresses the experiences of five parents from three families in a group of older gamers....
Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors con...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
Video games are an important part of contemporary culture and economy, since the number of video gam...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
The current study looks into video game parenting among young children. Existing studies have looked...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ...
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature ...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
The current paper presents a first qualitative study into the motivations and perceptions that under...
The study examines the parental perception of the use of video games by their preadolescent childre...
This paper addresses the experiences of five parents from three families in a group of older gamers....
Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors con...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
Video games are an important part of contemporary culture and economy, since the number of video gam...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
The current study looks into video game parenting among young children. Existing studies have looked...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ...
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature ...