Virtual reality (VR) applications make use of 360° omnidirectional video content for creating immersive experience to the user. In order to utilize current 2D video compression standards, such content must be projected onto a 2D image plane. However, the projection from spherical to 2D domain introduces deformations in the projected content due to the different sampling characteristics of the 2D plane. Such deformations are not favorable for the motion models of the current video coding standards. Consequently, omnidirectional video is not efficiently compressible with current codecs. In this work, a geometry-based motion vector scaling method is proposed in order to compress the motion information of omnidirectional content efficiently. Th...
In this research we describe a scheme for distributed 3D interactive rendering system, which allows ...
This paper presents an H.264-based scheme for compress-ing 3D content captured by 3D depth range cam...
Due to the increased popularity of augmented (AR) and virtual (VR) reality experiences, the interest...
Omnidirectional video is widely used in virtual reality applications in order to create the immersiv...
Immersive virtual reality (VR) technology is becoming mainstream nowadays. This technology makes use...
"Widespread adoption of immersive media and communication tools, including Virtual Reality (VR), scr...
Virtual reality (VR) creates an immersive experience of real world in virtual environment through co...
International audienceOn-the-sphere compression of omnidirectional videos is a very promising approa...
Inter prediction is one of the key technologies enabling the high compression efficiency of modern v...
Recently, virtual reality (VR) and 360° videos have been increasingly adopted in a wide range of app...
Abstract—Motion information scalability is an important re-quirement for a fully scalable video code...
In the classical block-based video coding, motion vector is derived for each coding block to remove ...
We extend quad-tree-structured variable size block matching (VSBM) techniques for the estimation of ...
Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real ...
International audience360- video is gaining a lot of interest because of the immersive feeling broug...
In this research we describe a scheme for distributed 3D interactive rendering system, which allows ...
This paper presents an H.264-based scheme for compress-ing 3D content captured by 3D depth range cam...
Due to the increased popularity of augmented (AR) and virtual (VR) reality experiences, the interest...
Omnidirectional video is widely used in virtual reality applications in order to create the immersiv...
Immersive virtual reality (VR) technology is becoming mainstream nowadays. This technology makes use...
"Widespread adoption of immersive media and communication tools, including Virtual Reality (VR), scr...
Virtual reality (VR) creates an immersive experience of real world in virtual environment through co...
International audienceOn-the-sphere compression of omnidirectional videos is a very promising approa...
Inter prediction is one of the key technologies enabling the high compression efficiency of modern v...
Recently, virtual reality (VR) and 360° videos have been increasingly adopted in a wide range of app...
Abstract—Motion information scalability is an important re-quirement for a fully scalable video code...
In the classical block-based video coding, motion vector is derived for each coding block to remove ...
We extend quad-tree-structured variable size block matching (VSBM) techniques for the estimation of ...
Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real ...
International audience360- video is gaining a lot of interest because of the immersive feeling broug...
In this research we describe a scheme for distributed 3D interactive rendering system, which allows ...
This paper presents an H.264-based scheme for compress-ing 3D content captured by 3D depth range cam...
Due to the increased popularity of augmented (AR) and virtual (VR) reality experiences, the interest...