This paper reports results from an ongoing project that aims to develop a digital game for introducing fractions to young children. In the current study, third-graders played the Number Trace Fractions prototype in which they estimated fraction locations and compared fraction magnitudes on a number line. The intervention consisted of five 30 min playing sessions. Conceptual fraction knowledge was assessed with a paper based pre- and posttest. Additionally, after the intervention students’ fraction comparison strategies were explored with game-based comparison tasks including self-explanation prompts. The results support previous findings indicating that game-based interventions emphasizing fraction magnitudes improve students’ performance i...
This paper describes a classroom teaching experiment conducted in three fifth-grade mathematics clas...
National tests reveal low achievement on applied and word problems with fractions. In computation ch...
The aim of this study was to investigate the effectiveness of a game-based app (Motion Math: Fractio...
Students and teachers are facing challenges in teaching and learning fractions. The concepts related...
Fractions constitute a stumbling block in mathematics education. To improve children's understanding...
This study investigates the use of manual and virtual manipulatives, in order to gain a better under...
The effectiveness of educational mathematics games were investigated by testing a game of fractions ...
Fractions—their concepts, procedures, and symbolic notation—are well-known for the difficulty they p...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
Difficulties hindering learning make fraction addition and subtraction hard for elementary students....
A digital game of fractions has been developed to compare the sizes of fractions using learning obje...
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effe...
This case study aims to describe the learning characteristics of a child and evaluate his preference...
Children have difficulties in understanding and applying fractions because of the multiple represent...
[[abstract]]This study examined the effects of mathematical virtual manipulative on fifth Graders’ p...
This paper describes a classroom teaching experiment conducted in three fifth-grade mathematics clas...
National tests reveal low achievement on applied and word problems with fractions. In computation ch...
The aim of this study was to investigate the effectiveness of a game-based app (Motion Math: Fractio...
Students and teachers are facing challenges in teaching and learning fractions. The concepts related...
Fractions constitute a stumbling block in mathematics education. To improve children's understanding...
This study investigates the use of manual and virtual manipulatives, in order to gain a better under...
The effectiveness of educational mathematics games were investigated by testing a game of fractions ...
Fractions—their concepts, procedures, and symbolic notation—are well-known for the difficulty they p...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
Difficulties hindering learning make fraction addition and subtraction hard for elementary students....
A digital game of fractions has been developed to compare the sizes of fractions using learning obje...
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effe...
This case study aims to describe the learning characteristics of a child and evaluate his preference...
Children have difficulties in understanding and applying fractions because of the multiple represent...
[[abstract]]This study examined the effects of mathematical virtual manipulative on fifth Graders’ p...
This paper describes a classroom teaching experiment conducted in three fifth-grade mathematics clas...
National tests reveal low achievement on applied and word problems with fractions. In computation ch...
The aim of this study was to investigate the effectiveness of a game-based app (Motion Math: Fractio...