In a novel experimental setting, we augmented a variation of traditional compassion meditation with our custom built VR environment for multiple concurrent users. The system incorporates respiration and brainwave based biofeedback that enables responsiveness to the shared physiological states of the users. The presence of another user’s avatar in the shared virtual space supported low level social interactions and provided active targets for evoked compassion. We enhanced interoception and the deep empathetic processes involved in compassion meditation with real time visualizations of breathing rates and the level of approach motivation assessed from EEG frontal asymmetry, and the dyadic synchrony of those signals between the two users. We ...
Objectives: Technology is increasingly being used to help practise mindfulness. Immersive virtual re...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
In a novel experimental setting, we augmented a variation of traditional compassion meditation with ...
With the advent of consumer grade virtual reality (VR) headsets and physiological measurement device...
Shared Dyadic Biofeedback Increases Social Presence Via Respiratory SynchronyacceptedVersionPeer rev...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
International audienceRecent technological advances coupled with progress in brain and psychological...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
Recent years have seen a dramatic increase in studies measuring brain activity, physiological respon...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
We study the promotion of positive social interactions in VR by fostering empathy with other users p...
Social interaction technologies have increasingly become available to psychotherapeutic practice. De...
Compassion-based interventions (CBIs) have been shown to be effective for increasing empathy and co...
Several big tech companies are currently eager of building the metaverse, mainly through virtual rea...
Objectives: Technology is increasingly being used to help practise mindfulness. Immersive virtual re...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
In a novel experimental setting, we augmented a variation of traditional compassion meditation with ...
With the advent of consumer grade virtual reality (VR) headsets and physiological measurement device...
Shared Dyadic Biofeedback Increases Social Presence Via Respiratory SynchronyacceptedVersionPeer rev...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
International audienceRecent technological advances coupled with progress in brain and psychological...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
Recent years have seen a dramatic increase in studies measuring brain activity, physiological respon...
Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great...
We study the promotion of positive social interactions in VR by fostering empathy with other users p...
Social interaction technologies have increasingly become available to psychotherapeutic practice. De...
Compassion-based interventions (CBIs) have been shown to be effective for increasing empathy and co...
Several big tech companies are currently eager of building the metaverse, mainly through virtual rea...
Objectives: Technology is increasingly being used to help practise mindfulness. Immersive virtual re...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...