This article presents a method to obtain personalized Head-Related Transfer Functions (HRTFs) for creating virtual soundscapes based on small amount of measurements. The best matching set of HRTFs are selected among the entries from publicly available databases. The proposed method is evaluated using a listening test where subjects assess the audio samples created using the best matching set of HRTFs against a randomly chosen set of HRTFs from the same location. The listening test indicates that subjects prefer the proposed method over random set of HRTFs.Peer reviewe
This body of work relates to the acoustic filtering effects of the head and body, or the head-relate...
Recently, 3-D audio technologies are commonly implemented through headphones. A major problem of the...
The public defense on 29th May 2020 at 16:00 (4 p.m.) will be organized via remote technology. Link...
To realize a three-dimensional virtual sound image with a Virtual Auditory Display (VAD), it is impo...
Individually fitting head related transfer functions (HRTF) play an increasingly important role in t...
There are an increasing number of binaural systems embedded with head-related transfer functions (HR...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
In binaural audio systems, for an optimal virtual acoustic space a set of head-related transfer func...
The head-related transfer functions (HRTFs) describe the acoustic path transfer functions between so...
Individual head-related transfer functions (HRTFs) improve localization accuracy and externalization...
It is likely that experiences of presence and self-motion elicited by binaurally simulated and repro...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal i...
Presenting sounds to humans in virtual environments requires convolving the free field signals with ...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
This body of work relates to the acoustic filtering effects of the head and body, or the head-relate...
Recently, 3-D audio technologies are commonly implemented through headphones. A major problem of the...
The public defense on 29th May 2020 at 16:00 (4 p.m.) will be organized via remote technology. Link...
To realize a three-dimensional virtual sound image with a Virtual Auditory Display (VAD), it is impo...
Individually fitting head related transfer functions (HRTF) play an increasingly important role in t...
There are an increasing number of binaural systems embedded with head-related transfer functions (HR...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
In binaural audio systems, for an optimal virtual acoustic space a set of head-related transfer func...
The head-related transfer functions (HRTFs) describe the acoustic path transfer functions between so...
Individual head-related transfer functions (HRTFs) improve localization accuracy and externalization...
It is likely that experiences of presence and self-motion elicited by binaurally simulated and repro...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal i...
Presenting sounds to humans in virtual environments requires convolving the free field signals with ...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
This body of work relates to the acoustic filtering effects of the head and body, or the head-relate...
Recently, 3-D audio technologies are commonly implemented through headphones. A major problem of the...
The public defense on 29th May 2020 at 16:00 (4 p.m.) will be organized via remote technology. Link...