Gamification has become a popular technique in marketing. Many companies believe that gamification can potentially increase the engagement, awareness and loyalty of consumers with respect to the brand. However, there is current dearth of empirical evidence supporting these beliefs beyond the pervasive hype. In this study we investigated the relationships between gamification, brand engagement and brand equity among consumers (N = 824) of two online gamified brand communities. The results showed that achievement and social interaction -related gamification features were positively associated with all three forms of brand engagement (emotional, cognitive and social). Immersion -related gamification features were only positively associated wit...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
This study examines the relationships between several sub-factors of gamification (i.e. fun, rewards...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Gamification has become a popular technique in marketing. Many companies believe that gamification c...
Many companies are increasingly attempting to build and manage brand communities that increasingly r...
Many companies are increasingly attempting to build and manage brand communities that increasingly...
Recently companies started to use gamification in their businesses by applying techniques and concep...
In recent times gamification has increasingly been used by brands through smartphones to interact e...
In recent years organizations have recognized the indirect value customers add to a brand through th...
The purpose of this study is to understand how gamification contributes to customers’ value creation...
Gamification has emerged as a popular approach to use a virtual platform in combination with social...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Although most gamification studies share the idea that customer engagement is one of the expected ou...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
This study examines the relationships between several sub-factors of gamification (i.e. fun, rewards...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Gamification has become a popular technique in marketing. Many companies believe that gamification c...
Many companies are increasingly attempting to build and manage brand communities that increasingly r...
Many companies are increasingly attempting to build and manage brand communities that increasingly...
Recently companies started to use gamification in their businesses by applying techniques and concep...
In recent times gamification has increasingly been used by brands through smartphones to interact e...
In recent years organizations have recognized the indirect value customers add to a brand through th...
The purpose of this study is to understand how gamification contributes to customers’ value creation...
Gamification has emerged as a popular approach to use a virtual platform in combination with social...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Although most gamification studies share the idea that customer engagement is one of the expected ou...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
This study examines the relationships between several sub-factors of gamification (i.e. fun, rewards...
Gamification represents an attractive opportunity for companies to engage customers in online commun...