Path tracing produces realistic results including global illumination using a unified simple rendering pipeline. Reducing the amount of noise to imperceptible levels without post-processing requires thousands of samples per pixel (spp), while currently it is only possible to render extremely noisy 1 spp frames in real time with desktop GPUs. However, post-processing can utilize feature buffers, which contain noise-free auxiliary data available in the rendering pipeline. Previously, regression-based noise filtering methods have only been used in offline rendering due to their high computational cost. In this paper we propose a novel regression-based reconstruction pipeline, called Blockwise Multi-Order Feature Regression (BMFR), tailored for...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
Optical flow can greatly improve the robustness of visual tracking algorithms. While dense optical f...
In this dissertation we propose priors and learning based methods for super-resolution and other vid...
Real-time photorealistic rendering requires a lot of computational power. Foveated rendering reduces...
Path tracing is a well-established technique for photo-realistic rendering to simulate light path tr...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method f...
We propose a new adaptive rendering algorithm that enhances theperformance of Monte Carlo ray tracin...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method f...
Recent advancements in ray tracing hardware have shifted video game graphics towards more realistic ...
We present an improved version of a state-of-the-art noise reduction technique for progressive stoch...
We present an improved version of a state-of-the-art noise reduction technique for progressive stoch...
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ...
Path tracing has been successfully utilized in modern animated films to produce photorealistic image...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
Optical flow can greatly improve the robustness of visual tracking algorithms. While dense optical f...
In this dissertation we propose priors and learning based methods for super-resolution and other vid...
Real-time photorealistic rendering requires a lot of computational power. Foveated rendering reduces...
Path tracing is a well-established technique for photo-realistic rendering to simulate light path tr...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method f...
We propose a new adaptive rendering algorithm that enhances theperformance of Monte Carlo ray tracin...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method f...
Recent advancements in ray tracing hardware have shifted video game graphics towards more realistic ...
We present an improved version of a state-of-the-art noise reduction technique for progressive stoch...
We present an improved version of a state-of-the-art noise reduction technique for progressive stoch...
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ...
Path tracing has been successfully utilized in modern animated films to produce photorealistic image...
Progressive stochastic ray tracing algorithms are increasingly used in interactive applications such...
Optical flow can greatly improve the robustness of visual tracking algorithms. While dense optical f...
In this dissertation we propose priors and learning based methods for super-resolution and other vid...