Global illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. Roughly, two families of methods can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. In this report, we present a survey and classification of the most up-to-date of these methods
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
In this paper, we consider applications of perception-based video quality metrics to improve the per...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Global illumination algorithms are regarded as computationally intensive. This cost is a practical p...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceThis paper surveys global illumination algorithms for environments including p...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We describe a new framework for efficiently computing and storing global illumination effects for co...
Photorealism has become a growing requirement for real-time graphics applications. Among the compone...
This article describes and classifies various approaches for solving the global illumination problem...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Thesis examines the current research and development in the field of real-time global illumination. ...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
We present a physically-based progressive global illumination system that is capable of simulating c...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
In this paper, we consider applications of perception-based video quality metrics to improve the per...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Global illumination algorithms are regarded as computationally intensive. This cost is a practical p...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceThis paper surveys global illumination algorithms for environments including p...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We describe a new framework for efficiently computing and storing global illumination effects for co...
Photorealism has become a growing requirement for real-time graphics applications. Among the compone...
This article describes and classifies various approaches for solving the global illumination problem...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Thesis examines the current research and development in the field of real-time global illumination. ...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
We present a physically-based progressive global illumination system that is capable of simulating c...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
In this paper, we consider applications of perception-based video quality metrics to improve the per...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...