Real-world objects are usually composed of a number of different materials that often show subtle changes even within a single material. Photorealistic rendering of such objects requires accurate measurements of the reflection properties of each material, as well as the spatially varying effects. We present an image-based measuring method that robustly detects the different materials of real objects and fits an average bidirectional reflectance distribution function (BRDF) to each of them. In order to model local changes as well, we project the measured data for each surface point into a basis formed by the recovered BRDFs leading to a truly spatially varying BRDF representation. Real-world objects often also have fine geometric de...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
In this paper, we present an image-based framework that acquires the reflectance properties of a hum...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards the inclusion of realis...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In this paper, we present a practical method for reconstructing the bidirectional reflectance distri...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
iii für Viola iv Two ingredients are necessary to synthesize realistic images: an accurate render-i...
This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
In this paper, we present an image-based framework that acquires the reflectance properties of a hum...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards the inclusion of realis...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
In this paper, we present a practical method for reconstructing the bidirectional reflectance distri...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
iii für Viola iv Two ingredients are necessary to synthesize realistic images: an accurate render-i...
This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
In this paper, we present an image-based framework that acquires the reflectance properties of a hum...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...